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Xcom 2 sectopod
Xcom 2 sectopod












xcom 2 sectopod

The second action was Domination on Berserker at 87%. Elite Officers are pretty dangerous shooters and have grenades. If I had not stunned the Muton Elite, or hacked the Longbow, those would have been the Stasis target. I was surprised that there was not a more dangerous target. Psi Operative: First action is Stasis on Advent Officer. If I had failed to hack it, the Psi Op could use stasis on it. It was important to make this move soon, as the Longbow must be controlled to keep it from nuking the soldiers standing next to explosives. It lands, but in doing so, I activate a Heavy Turret. The Sting Grenade improved the odds from ~56% to ~82%. If something happens to the Sharpshooter, or she is unable to steady her next shot, then the Kubikuri would be in jeopardy. I was going to kill the Sectopod with Kubikuri on this turn, regardless of whether or not it was stunned by the Sting Grenade. It didn’t end up mattering, but is worth pointing out. As I write this, I am realizing that Get Some should have been my very first move of the turn. Officer will hold the remaining action for later. This is to guarantee the Kubikuri on the Sectopod. Officer Shinobi: First action is Get Some. So I decided to burn that group later, with a Grenadier, and use Bombard to help take out the Rocketeer. Only my Ranger was going to be able to take advantage of those uncovered targets. However, I knew I wasn’t going to be able to follow that up with enough shots to kill all 3. The other option was to use Bombard to hit 3 enemies (2 Mutons and a sentinel) behind very destructible cover. The Rocketeer was extremely dangerous, as most of my soldiers were on a roof, and 2 were next to an explosive barrel. One dies in the fall, the other (Heavy Rocketeer) lands out of cover with 2 HP. With overwatch removed, the Spark can move freely to a position where he can target the most enemies with the Shredder Gun 5 or 6 enemies are wounded, including the Sectopod, which is necessary to use Kubikuri on it. I could have hit more enemies with the sting grenade, but this placement hit the MEC, the overwatcher, and some tough enemies. Starting with a Sting Grenade is usually a good idea. 2 are stunned (Sidewinder, and Muton Elite). Grenadier: Sting Grenade hits 5 enemies, including the MEC Longbow, an advent sentinel on overwatch, the Muton Elite, the Sectopod, and a Sidewinder Elite. Then calmly spent the next 15 minutes dismantling the enemy position. And so looking at this mess, I shifted down a couple gears, and carefully considered all the options for each of my 7 soldiers.

xcom 2 sectopod

#XCOM 2 SECTOPOD HOW TO#

The difference now, is that I know how to control my anxiety, and not let it affect my decisions. I would have decided on actions without consideration, then realize afterwards that I should have done something else, or done it in a different order. These are the situations that make the game fun! Once upon a time, this screw-up would have given me a sick feeling in my stomach, and the anxiety would have caused me to play fast, so I could just get it over with. Now I am facing 16 enemies Sectopod, Muton Elite, Berserker, 4 other Mutons, 2 Sidewinder Elites, a Longbow, and 6 assorted Advent. Then all three of the remaining pods charged my position. The 3rd pod (with a Sectopod) had wandered off, and I had no idea where it was. In the prior turn, I had broken concealment and destroyed a pod of 6 enemies. My squad had great position on a rooftop, though a couple were standing next to an explosive barrel, and there were only 16 enemies left on the map. Yesterday I was playing Long War 2 and had a nasty engagement on a Troop Ambush.














Xcom 2 sectopod